As time of writing (patch 3.6.1) the AI doesn't build shield hardeners so focus on penetration weapons, fallen empires are weak to Hybrid-Battleships and Artillery-Battleships. IF YOU ARE FIGHTING FALLEN EMPIRES: 2:1 Battleships to Cruisers or even more Battleships. S-Slots: 6 Autocannons (or 6 Disruptors if the enemy doesn't have Shield Hardeners)Įxtra Notes: These hurt battleships a lot, even against XL weapons enough usually gets through and destroys every battleship in its path, against hybrid-battleships you slightly lose but it's closeġ:2 Battleships to Cruisers if the enemy has a decent amount of battleships (~40% or more of enemy fleet size is battleships)ġ:1 Battleships to Cruisers if the enemy has low amount of battleships (lower than ~40% of enemy fleet size is battleships) Sections: Volley Bow, Torpedo Core, Gunship SternĪrmor/Shields: 4 Armor - 4 Shield (If you don't have enough energy replace some shields with armor)Ī-Slots: 3 Shield Hardeners (or Afterburners if fighting Artillery-Battleships) Techs needed: Cruisers, Torpedos, Autocannons, Shield Hardeners (optional: Afterburners) Stellaris Ship Design Guide 2023 3.6 Update Febru Bozidar Radulovic Games Since patch 3. Weaknesses: Slightly loses against Hybrid Battleships and Ship-of-the-Line Cruisers Strengths: Hard wins against Artillery Battleships The effects of this command apply to everything in the game. (including ships, upgrades, stations, etc) to be instantly completed, rather than take time to build. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. Every regular citizen transport, barring transports and development ships. IF THE ENEMY DOESN'T HAVE SHIELD/ARMOR HARDENERS: Stellaris Cheats is a searchable list of all Stellaris console commands. Ships in Stellaris are both the muscle and exploratory arms of your empire. Stellaris is a science fiction stupendous methodology game set 200 years into. IF THE ENEMY HAS SHIELD/ARMOR HARDENERS (do this if you don't know and want to be safe):Ĭhange Section: Broadside Stern -> Artillery SternĮxtra Notes: The giga cannon and artillery are used to break shields so strike craft and torpedos that were being stopped by shield hardeners can get through. Sections: Spinal Mount Bow, Carrier Core, Broadside Stern (Artillery Stern if enemy has shield hardness)Īrmor/Shields: 3 Armor - 3 Shield (If you don't have enough energy replace some shields with armor)Ī-Slots: 3 Shield Hardeners (2 Shield Hardeners if you're using Artillery Stern) Required Components: Artillery Computer (Line Computer if fighting only battleships/cruisers) Techs needed: Battleships, Megacannon (or Arc Emitter), Autocannons, Shield Hardeners (Optional: Disruptors) 7 Flak Destroyer The best way to use destroyers is as picket ships, designed to intercept enemy strike craft and missiles. Weaknesses: Hard loses against Artillery Battleships These small targets have Evasion stats and the chance of shooting them down is determined the same way as any other weapon being fired.Strengths: Hard wins against everything except itself and Artillery Battleships Their purpose is to shoot down missiles, torpedoes, and strike craft and prevent them from dealing damage to their intended target. Point Defense weapons and Flak Guns, usually mounted on picket ships, deal low range and damage but generally have a high Tracking. Some weapons have a Tracking stat, each point of which negates a point of its target's Evasion. Hence, a weapon with an Accuracy of ninety firing on a ship with an Evasion of ten has an eighty percent chance of hitting the target. Every level the Admiral has gained over the course of their career reduces weapon cooldown in their fleet by three percent.Įvery time a weapon is fired, its chance to hit is expressed as a percentage equal to the weapon's Accuracy minus the target's Evasion. A more experienced Admiral increases the fire rate of their fleet.
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